Course Descriptions - Technology Education

TECHNOLOGY 8 (MTE--8)

This is a mandatory survey course for grade 8's and students. All students will rotate through the three applied skills areas: Business Education, Home Economics, and Technology Education.   The Technology Education component is project based and is designed to introduce students to the various Technology curriculum areas at McMath.

 

DESIGN & ANIMATION  EXPLORATIONS

Design and Animation explorations will be of interest to many different types of students. Aspiring artists, architects, makers, and many others will find the program interesting and rewarding.

All students will have content personalized to meet their educational needs and goals. Students are introduced to design thinking through a series of challenges which explore a range of concepts and applications of the design process. Students learn about the Elements and Principles of Design, as well as the use of computer software that contribute to successful designs.

 

DESIGN 1 (MTED-10)

Prerequisite:  None

Discover the designer in you through a series of beginner through advanced tutorials and challenges using computer software.  Options include: 

Architecture, Interior Design, Furniture Design, and

3D Modelling and Sculpting.

 

DESIGN 2 (MDDF-11)

Prerequisite: TED 10

Students improve on their design thinking and skills through challenges and design contests.

Options include : Architecture, Interior Design,                               Furniture Design, and 3D Modelling and Sculpting.

 

DESIGN 3 (MDDF-12)

Prerequisite: DDF 11

Students refine and advance their design thinking and skills through challenges and design contests. They also create a design portfolio to present to future post-secondary institutions and or employers.

Options include:

  • Architecture
  • Interior Design                               
  • Furniture Design
  • 3D Modelling and Sculpting

 

ANIMATION (MDDA-12)

Prerequisite: None

Animation is a powerful form of 2D and 3D design. Hollywood production houses, indie gamers, and medical research scientists all use animation to communicate visually with many people.  Animation allows designers to create imaginary worlds and make the invisible visible. Students will learn how animation can be used to make movies and games, and aid learning.

At McMath Design and Animation students have full use of the following programs.

  • Autodesk Inventor - Put your big ideas to the test with Inventor®, the 3D mechanical design software professionals use to invent faster bikes and smarter robots. You can use Inventor to turn your own brilliant product concept into a 3D digital prototype, so you can see how it works in real life – before you spend time and money getting it to market.
  • Autodesk Maya - You may not know Maya® yet, but you already know its work – Maya is the animation software professionals use to make movies, TV shows, and video games.  But Maya has a serious side: scientists use it to model asteroids and virus mutations. Get to know Maya, and make your own entertaining animation with an urgent message: save the fish!
  • Autodesk Revit - The world’s tallest skyscrapers share one little secret: before breaking ground, architects and engineers modeled and tested their towering designs in Autodesk Revit software. Learn their 3D modeling trade secrets in Revit, and you can create disaster relief housing strong enough to survive a hurricane.
  • Autodesk AutoCAD - World Cup stadiums, Broadway stage sets, Street League World Tour skateboards – they all started as sketches in AutoCAD software. Pick up 2D and 3D modeling tricks in AutoCAD used every day by architects and designers, and you can turn parking spots into parks and create movie sets for Star Wars creator George Lucas.
  • Autodesk 3ds Max - Rumble, rumble… zoom! Either a spaceship just took off, or that was another 3D special effect made with Autodesk 3ds Max®. Learn movie magic with 3ds Max 3D motion graphics – and you can make meteors crash (ooh!), eyeballs bounce (eew!), and fuzzy monsters hug (aww…)
  • Mudbox - Digital sculpting, also known as Sculpt Modeling or 3D Sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.
  • Adobe Photoshop - No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, it’s time to begin painting textures. For many designers, Photoshop is the primary place for this step.
  • Adobe Flash-Adobe Flash Professional CC is a program that provides an authoring environment for creating animation and multimedia content. The program enables visual designers to build interactive experiences that present consistently across desktops and mobile devices.

 

ROBOTICS 1/2/3/4 (MTE--09/MTEC-10/MID--11/MID--12)

Prerequisite:  none

This intermediate course will focus on using technology to design and build Robots using the VEX robotics platform. Students in this course will be expected to work together in small groups to problem solve, strategize and build a robot that is designed to play a game. Students will learn electronics, programming using Easy C, project management, mechanical structures and a host of other skills as they build. They will also apply physical science to learn about motors, gear ratios, torque, batteries and sensors. Students are expected to attend one VEX competition with their robot to fully test their machine in a competitive environment. This class will run separately from the other industrial design classes.

 

INDUSTRIAL DESIGN 1 (YIA--0C)

Recommended: ASK 8

Industrial Design 1 is open for students in Gr. 9-12. It is a hands-on project-based course that introduces students to the concepts of manufacturing and production techniques using different materials (i.e. metal, plastic, wood). Students will learn to employ the engineering design process to research, design, and build. Students will learn how to work in teams, solve real-world problems and manage projects. This course is driven by a series of projects with emphasis on trades & technology sectors, which may include: building technology, mechanical engineering, civil/structural engineering, industrial design, environmental technology, aviation and metal manufacturing.

 

INDUSTRIAL DESIGN 2 (YIA--1A)

Prerequisite: Industrial Design Level 1

Recommended: One of Woodwork, Carpentry & Joinery, Electrical Engineering, or Skills Exploration. Ability in construction, and creative thinking

This course builds on the skills and fundamentals learned in Industrial Design Level 1. This course immerses students in realistic career exploration experiences where they learn the technical skills needed for a wide range of careers related to the trades & technology sector which includes: building technology, mechanical engineering, civil/structural engineering, industrial design, environmental technology, aviation, automotive, and metal manufacturing. Through projects, the students will learn to problem solve and manage a project while utilizing the engineering design process. Projects will require students to use and develop a diverse range of skills and procedures to integrate a variety of different materials. This course strengthens skills with projects that have relevant and challenging content. Basic supplies will be provided to students in order to meet the learning outcomes; however students may bring in optional/extra materials with teacher consultation.

 

INDUSTRIAL DESIGN 3 (YIA--2A)

Prerequisite: Industrial Design Level 1 and 2

Recommended: One of Woodwork, Carpentry & Joinery, Electrical Engineering, or Skills Exploration. Strong ability in construction and creative thinking.

This advanced course is for highly self-motivated students who have completed at least two years of Industrial Design, and would like to further develop their skills in this area in order to pursue a career in a related field. This course is customized with individual projects and content is keyed to specific technical knowledge to match career interests and abilities of the students. Students will use the engineering design process to problem solve, test and evaluate working prototypes. Areas of in-depth investigation may include: building technology, mechanical engineering, civil/structural engineering, industrial design, environmental technology, aviation, automotive, and metal manufacturing. Basic supplies will be provided to students in order to meet the learning outcomes; however should a student wish to use optional/extra material to enhance upon the learning outcomes, then these may be purchased directly or through the school on a cost recovery basis.            

 

WOODWORK 1 (MTE-09-WW)

Woodwork 9 is an introductory woodworking class.  Students will learn about the equipment used, the properties of wood all in a project based environment.  The course will cover some basic wood working techniques and a range of projects that allow for the development of skill.  Wood 9 will include a strong emphasis on safe work, basic joinery and some recreational wood working such as carving or intarsia.

 

WOODWORK 2 (MTEW-10)

This course is a natural continuation of Woodwork 9, although it is open to all students regardless of skill level.  Not only will students learn about the properties of wood and the environmental issues relating to the forest industry; emphasis will be placed on exploring design, creative problem solving and mastering traditional woodworking skills while continuing to develop skills related to the safe handling of hand, power and machine tools and routines of the woodwork shop. Evaluation is based on individual abilities and work ethic.  CSA Protective eyewear is mandatory in this class. Basic supplies will be provided to students in order to meet the learning outcomes of all courses.  Should a student wish to use optional materials to enhance or elaborate upon the learning outcomes, then these may be purchased directly (and brought to the school) or through the school on a cost-recovery basis.

 

CARPENTRY AND JOINERY 3 (MCJ--11)

This is an intermediate course.  Students will develop techniques specific to the craftsmanship of woodworking.  Emphasis will be placed on exploring design concepts while constructing wood products.  Students will practice safe work habits, machine and tool maintenance and learn material processes using various methods and machines.  Evaluation is based on individual abilities and work ethic.  CSA Protective eyewear is mandatory in this class. Basic supplies will be provided to students in order to meet the learning outcomes of all courses.  Should a student wish to use optional materials to enhance or elaborate upon the learning outcomes, then these may be purchased directly (and brought to the school) or through the school on a cost-recovery basis.

 

CARPENTRY AND JOINERY 4 (MCJ--12)

Prerequisite: CJ11

This course is a natural continuation of Carpentry and Joinery 11 with a focus on the principles of furniture and cabinet making.  Students may have the opportunity to build their own high quality furniture with supervised instruction, while applying various construction techniques that are used in the industry.  The safe work habits taught and emphasized in CJ 12 will prepare the successful student for safe work experiences in construction and cabinetry and furniture manufacturing trades.  Evaluation is based on individual abilities and work ethic.  CSA Protective eyewear is mandatory in this class. Basic supplies will be provided to students in order to meet the learning outcomes of all courses.  Should a student wish to use optional materials to enhance upon the learning outcomes, then these may be purchased directly or through the school on a cost-recovery basis.

 

ELECTRICAL ENGINEERING:

LEVEL 1  (MTEE-10)

LEVEL 2 (MEL- -11)

LEVEL 3 (MEL- -12)

In the electrical engineering course students will explore electronics, electricity and robotics.  Students should have a reasonable math background, an interest in working with tools and equipment and have good management skills.  Students will explore electronics, programming and construction techniques.  Skills such as component recognition, soldering and troubleshooting will be developed.  Students will build electronic circuits, construct a small tethered robot which they will then automate and program using a single chip computer such as an Arduino.

 

 

ELECTRICAL ENGINEERING 10 – 12 ON-LINE OPTION:

LEVEL 1: (MTEE-10-RVS)

LEVEL 2: (MEL-11-RVS)

LEVEL 3: (MEL-12-RVS)

The aims of this course are to teach the basics of electronics and electrical theory through the use of projects and building circuits. Students will cover analog and digital projects as well as learning to use single chip computers such as the Arduino platform. Students will be provided with a kit of components and basic tools as well as a breadboard and an Arduino. They will be responsible for keeping assignments and projects up to date. Instructors will be available via e-mail and other electronic communications such as skype. Students should have a reasonable math background, an interest in working with tools and equipment and have good management skills.

 

This course will be offered online through the Richmond Virtual School. The course will be offered using the Moodle platform and students will complete most of the work online and at home. There is a requirement of face to face meetings which will be held at McMath Secondary. This will allow for lab time and facilitate the building of projects and work which is difficult to complete at home.

 

SKILLS EXPLORATIONS 10-12 (MSTX-10/11/12)

The course provides hands-on experience for Grade 10 – 12 students interested in trying different trades before enrolling in a high-school apprenticeship program (ACE IT and SSA). It’s a great chance to gain some new skills, explore a variety of trades in demand and get a sense of what trades is right for you. It is also a great starting point if you are interested in starting your apprenticeship while in high school through the dual-credit ACE IT and SSA programs.

 

Skills Exploration 10-12 has a number of goals:

  • Introduce students to trades and technology careers, and the type of work involved in them, through hands on experience.
  • Enhance existing interest in trades and technology careers.
  • Enhance students’ existing job-readiness skills, or provide opportunities for thE development of new skills.

 

We will explore 4 areas of the trades, electrical, carpentry and plumbing and an introduction to sheet metal and machining.